Every so often, you find yourself a game that fits your ideal mould perfectly and provides you with everything you could really want. After playing Dungeon Defenders, I realised it was one of those gems. From the outset and throughout the time I played it, I enjoyed every minute. There is something about the game, where it is simple yet unbelievably effective. Whilst not requiring too much brain power, it did make me use my common sense, whilst not being too much of a challenge, or to difficult to comprehend.
Dungeon Defenders brings to you various 'rooms' in which you unleash your defences and prepare for the ensuing onslaught of enemies, all of which are attempting to destroy a large crystal of which is your job to protect. This genre of area defence games are a popular hit with many people, yet it is not often that you will find one with so much originality as Dungeon Defenders.
The game starts out with the choosing of your character, a hero to which their powers become specialised as you continue playing. The choices are simple, a huntress, a mage, a monk or a squire. These in turn are completely customisable in terms of their clothing colours, as well as the capability to locate new weapons and armour whilst in game. As with many of the cheaper games these days, you can also purchase extra content such as new heroes for a small fee. This is not to say the original version of the game is incomplete, it is more of an incentive to get players to keep playing, and keep spending more money. A tactic that works well, it seems.
From the outside it sounds like a simple game. There is however more to it than first meets the eye. More in depth features such as levelling up, installing various defences such as harpoon launchers and barricades (in the case of the Squire) and even upgrading your hero stats to make you more of a prominent defender against the waves of foes. You might be thinking this has all been done before, but without trying too hard, Dungeon Defenders has gone beyond the norm and made itself a very addictive game to play.
When all is said and done with Dungeon Defenders, it keeps you on your toes and provides hours of entertainment. As the waves progress you are forced to adapt, there is no slacking in the dangerous work of defending crystals. There are recipes to success whilst playing, you have to be ready to repair your defences, as well as plunge headlong into the masses of goblins that you must bring justice to for their hideous crystal crimes. Just be wary of falling into a slack routine, once you think you have it all under control an Ogre might burst through the gates and see away your defences in the blink of an eye. It's never a dull moment in Dungeon Defenders.
Perhaps a slight problem for me was how easy it got once I had sorted out a general game plan for each encounter. This is hardly a big stain on the overall reputation of the game for me, however.
The inclusion of a building phase really helps you out, and makes it less of a frustrating endeavour and more of a strategic battle plan, reminiscent of the unit placement phase in such titles as the Total War series, or the calm before the storm you might find on your average Real Time Strategy titles.
In all, the game is worth every penny, the cartoon style makes it laid back enough to not get too serious and the breaks in between battles make it light hearted enough to enjoy for hours without getting furious at a bunch of pixels. I highly recommend this game.