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Crash Twinsanity - Game Review

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by Bryony Harrison (subscribe)
Freelance writer and poet from London; if you would like to read my poetry, please check out my book, 'Poems on the Page', available from goo.gl/Ta4oAX.
Published October 31st 2012
An Insane Game
Crash Bandicoot, twinsanity, ps2, playstaion, xbox, cortex
Crash Twinsanity


In 2004 The Crash Bandicoot series had a far out idea. Crash and Cortex working together. When I first heard that, there was nothing going to stop me from getting the game, but somehow I found it somewhat disappointing.

Graphics - 8/10

The graphics are something that they did not get wrong when creating this game. Although my persona preference is for the 2D platformer style used in the original Crash Bandicoot games, the decision to bring Crash into 3D really paid off. It has no sketchy edges, giving the game a really crisp touch and the colours are bright and dazzling like a fairy tale land.

Sound - 8/10

Though admittedly the music can get a little annoying with its repetitiveness, it is catchy and fun to listen to; sometimes I feel compelled to play the game just because of the music. It is up beat and gives it a comedic feel that would be missing if the sound hadn't been done the way it had.

Gameplay - 6/10

In recent years I have become nostalgic for the old retro style of gaming, however, when I first played Crash Twinsanity, I loved the fact you have complete freedom of where to walk in the game. Unlike past games where you are stuck to one route, here you can explore the whole environment. The controls are also fairly easy, with the same basic movements as in the previous series.

There is, however, a very important flaw in the gameplay, and that is the camera. It can be jumpy at times, but worst of all is what happens to it during cut scenes; the camera will move and depending on where Crash is, it can move right into the enemy's line of fire. You have to be very careful to make sure that you don't move Crash in the direction of danger before a cut scene arrives as it means you get immediately killed and can be very frustrating.

Fun Factor - 7/10

The actual playing of the game has a higher fun factor for is a 9, but I had to lower my score by two points for one simple reason: The auto saving. Throughout the game there are your various checkpoints in case you die; this is fine for when you plan to continue playing, but not if you want to switch your console off. There are simply not enough auto-save points. You could get really far through a level and die near the end and have to start from the very beginning when you come to play again because the auto saves are so infrequent. This really lowers the fun of the game because you have to repeat things so often before you finally succeed.

Overall - 7/10

I would say that Crash and non-crash fans would all enjoy this game, but if you are not an advanced player and need to save frequently, then Crash Twinsanity probably isn't the game for you. If, however, saving the game isn't a problem for you then this is a definite buy.

Crash Twinsanity is available on the PlayStation 2 and the Xbox.
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Why? Fun for children
When: Any time
Where: A Home
Cost: Varies in the secondary market
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